GoToPositionBezier

class GoToPositionBezier(swerveAuto: SwerveAuto, curve: BezierCurve) : CommandBase

Constructors

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constructor(swerveAuto: SwerveAuto, curve: BezierCurve)

Functions

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fun addRequirements(vararg p0: Subsystem)
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open fun alongWith(vararg p0: Command): ParallelCommandGroup
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open fun andThen(vararg p0: Command): SequentialCommandGroup
open fun andThen(p0: Runnable, vararg p1: Subsystem): SequentialCommandGroup
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open fun asProxy(): ProxyCommand
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open fun beforeStarting(p0: Command): SequentialCommandGroup
open fun beforeStarting(p0: Runnable, vararg p1: Subsystem): SequentialCommandGroup
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open fun cancel()
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open fun deadlineWith(vararg p0: Command): ParallelDeadlineGroup
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open override fun end(int: Boolean)
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open override fun execute()
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open fun finallyDo(p0: BooleanConsumer): WrapperCommand
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open fun getInterruptionBehavior(): Command.InterruptionBehavior
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open override fun getName(): String
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open override fun getRequirements(): MutableSet<Subsystem>
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open fun getSubsystem(): String
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open fun handleInterrupt(p0: Runnable): WrapperCommand
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open fun hasRequirement(p0: Subsystem): Boolean
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open fun ignoringDisable(p0: Boolean): WrapperCommand
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open override fun initialize()
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open override fun initSendable(p0: SendableBuilder)
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open override fun isFinished(): Boolean
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open fun isScheduled(): Boolean
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open fun perpetually(): PerpetualCommand
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open fun raceWith(vararg p0: Command): ParallelRaceGroup
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open fun repeatedly(): RepeatCommand
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open fun schedule()
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open override fun setName(p0: String)
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open fun setSubsystem(p0: String)
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open fun unless(p0: BooleanSupplier): ConditionalCommand
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open fun until(p0: BooleanSupplier): ParallelRaceGroup
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open fun withInterrupt(p0: BooleanSupplier): ParallelRaceGroup
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open fun withInterruptBehavior(p0: Command.InterruptionBehavior): WrapperCommand
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open fun withName(p0: String): WrapperCommand
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open fun withTimeout(p0: Double): ParallelRaceGroup